One Cut

One Cut accessibility statement

One Cut includes the features below. They do not amount to a claim that every screen or encounter is fully accessible.

Motion and feedback

The iPhone Reduce Motion setting reduces ambient combat motion, including parallax and impact shake. Combat timing remains unchanged. Calmer Motion in Settings reduces menu movement. Sound and Haptics can each be turned off in Settings.

Text and layout

Parts of the menu and Settings use Dynamic Type text styles. At accessibility text sizes, the main menu rearranges its utility controls into a vertical list. The seal collection heading also adapts to larger text settings.

Support is partial: combat text uses fixed sizes, some decorative text uses fixed sizes, and one encounter-choice card caps Dynamic Type at the first accessibility size. Larger text is not supported uniformly across the app.

VoiceOver

The battle surface has a label, a spoken status value, and a Cut incoming seals action. Encounter, wave, hit, resolution, and outcome announcements are implemented. During a wave's warning phase, the action cuts the incoming seals. The pause control is labelled Pause fight.

Blade Oath, seal, reward, and encounter-choice controls also have accessibility labels. These labels describe their choices and effects.

Known limitations

Individual combat seals are not individually navigable with VoiceOver. The battle is exposed as one surface with an action and status announcements. Combat remains time-based even when Reduce Motion is enabled. Complete VoiceOver playthroughs and all larger-text layouts have not been verified for this statement.

Report an accessibility issue

Contact YIP Labs at mail.yiplabs@gmail.com. Include the screen, the issue, and the accessibility settings you were using.