Nudgeproof

Nudgeproof — Accessibility

Last updated: 2026-09-24

Built into the current app

  • The full five-phase tutorial is available before first play and can be reopened from every case brief and Settings.
  • Untimed practice contains the complete game mechanic and every installed case.
  • In-case Help pauses ranked time and removes playable evidence while open.
  • Money, Attention, and Privacy use words, values, shapes, and VoiceOver labels; colour is never the only signal.
  • Sound and haptics are independent optional controls. Turning either off removes no game information.
  • Key compound visuals, resource values, mastery, and case art have explicit accessibility labels.
  • All route screens outside the fixed gameplay board are scrollable.

Known gaps before public release

  • The fixed 390×844 gameplay board scales to the device, but full system Dynamic Type reflow is not yet accepted at every accessibility size.
  • VoiceOver order and custom actions have not been accepted on a physical iPhone.
  • Reduce Motion, Increase Contrast, Voice Control, Switch Control, RTL, and interruption/resume remain unverified on a signed physical build.
  • English only. Portrait-only on iPhone. No iPad-specific layout.
  • No independent accessibility audit has been completed.

These are release gates, not claims of conformance. This statement will be updated only after the corresponding tests pass.

Reporting a problem

mail.yiplabs@gmail.com. Accessibility problems are treated as bugs.