Nudgeproof — Accessibility
Last updated: 2026-09-24
Built into the current app
- The full five-phase tutorial is available before first play and can be reopened from every case brief and Settings.
- Untimed practice contains the complete game mechanic and every installed case.
- In-case Help pauses ranked time and removes playable evidence while open.
- Money, Attention, and Privacy use words, values, shapes, and VoiceOver labels; colour is never the only signal.
- Sound and haptics are independent optional controls. Turning either off removes no game information.
- Key compound visuals, resource values, mastery, and case art have explicit accessibility labels.
- All route screens outside the fixed gameplay board are scrollable.
Known gaps before public release
- The fixed 390×844 gameplay board scales to the device, but full system Dynamic Type reflow is not yet accepted at every accessibility size.
- VoiceOver order and custom actions have not been accepted on a physical iPhone.
- Reduce Motion, Increase Contrast, Voice Control, Switch Control, RTL, and interruption/resume remain unverified on a signed physical build.
- English only. Portrait-only on iPhone. No iPad-specific layout.
- No independent accessibility audit has been completed.
These are release gates, not claims of conformance. This statement will be updated only after the corresponding tests pass.
Reporting a problem
mail.yiplabs@gmail.com. Accessibility problems are treated as bugs.